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蕭惠君 教授

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學歷 :

Ph.D.  Art Education, Pennsylvania State University, USA

M.F.A  Digital Arts, Pratt Institute, USA                                                                                    

B.F.A  國立臺北藝術大學美術系

 

專長領域 :

色彩學研究、視覺傳達設計、數位遊戲與學習、數位媒體設計

                                                                                                                                                   

教授課程 :

應用色彩學、視覺傳達設計、設計創作、數位媒體設計

 

電子信箱 : hsiao888@gmail.com

               

 

專業經歷:  

美國Ohio State University–訪問學者 (2013~2014)

臺灣科技大學商業設計系兼任教師  (2008~2009)

臺北藝術大學兼任教師 (1997~2002)

美國賓州州立大學Palmer Museum –兼職平面設計師  (2003~2005)

國家表演藝術中心-國家兩廳院專職美術設計師 (1997~1998)

種子文化多媒體多媒體專案經理                                                                                            

ICON Multimedia–多媒體設計師

 

 

近期論文及發表:

期刊論文:

  • 蕭惠君(2013)。美術館展示空間之牆面色彩設計研究。設計學報,18(4), 87-108。(THCI Core
  • 蕭惠君(2013)。功能茶包裝之標示色彩研究。 商業設計學報,17, 87-106。(THCI
  • 蕭惠君(2011)。數位遊戲之藝術創作新呈現可能: Vannessism的電玩藝術創作為例。藝術學刊,3(5) 37- 62
  • 蕭惠君(2010)。數位遊戲之敘事媒體新勢力。國教新知。57(3)13-22
  • 蕭惠君(2006)。Narrative in Hypertext, Internet Storytelling, and Digital Games,視覺藝術,941-64

 

專書:

 

  • 蕭惠君(2015)色彩應用研究。桑格出版社,臺北。
  • 蕭惠君(2011機造影片的藝術與實踐。桑格出版社,臺北。
  • Hsiao, H., (2009). Identity construction, reflective learning, and digital game. VDM: Verlag Dr. Muller, Saarbrücken.

 

研討會論文:

 

  • Hsiao, H., (2014). The Design of Wall Colors in Art Exhibitions. The Asian Conference on the Arts, Humanities and Sustainability (ACAHS 2014 ). (in press).
  • Hsiao, H., (2013). Using Machinima as a Method for Color Practice and Digital Narrative Creation. The Asian Conference on Society, Education and Technology. 329-341.
  • 蕭惠君(2010)。數位學習的經驗設計原則。成人教育與數位學習研討會。高雄市立空中大學,高雄(Conference CD-Rom proceeding, 1-17).
  • Hsiao, H. (2009). Reflective learning through playing digital game the Sims 2. The 4th International Conference on E-Learning and Games (Edutainment 2009), 220-227. Athabasca University. Banff, Canada.
  • 蕭惠君(2009)。數位遊戲的玩遊解放運動:機造影片的新時代。2009 年傳播與科技研討會(Conference CD-Rom proceeding, 1-15).交通大學, 新竹。
  • Hsiao, H., (2007). A brief review of digital games and learning, IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (IEEE DIGITEL 2007). 124-129. (Best Paper提名)

 

 

研討會發表

 

  • Hsiao, H., (2011). Using Machnima as an Art Form of Digital Narrative (NAEA 2011), Seattle, USA.
  • Hsiao, H., (2010). Digital Game as a New Method of Color Practice (NAEA 2010), Baltimore, USA.
  • Hsiao, H., (2009). Using Digital Technology in Chromatics Instruction (NAEA 2009), Minneapolis, USA.
  • Hsiao, H., (2008). Participatory and Modifiable Cultural Representation in Digital Games (NAEA 2008), New Orleans, USA.
  • Hsiao, H., (2007) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.
  • Chang, W., & Hsiao, H., (2007) “The Application of Digital Archives in Art Education”, paper presented in National Art Education Association Convention (NAEA 2007), New York, USA.
  • Hsiao, H., (2006) Reflective Learning with Interactive Narrative Interface in a Game Environment, The 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2006). Los Angeles, USA.
  • Hsiao, H., (2006) “Reflective Learning with Narrative Interface in a Game Environment”, paper presented in GREA 2006 Conference, Columbia University, New York, USA
  • Hsiao, H., (2006) “From “Learn to Play” to “Play to Learn”, paper presented in National Art Education Association Convention (NAEA 2006), Chicago, USA
  • Hsiao, H., (2006) “Integrating the Body, Technology, and Art Education, paper presented in National Art Education Association Convention 2006 (NAEA 2006), Chicago, USA 
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